Literature review on online gaming essay
In this exploratory review, we identified and analyzed research on online games, EAs, and dietary patterns to create a behavioral-ecological map of influences that intersect with EAs. When the 'multiple-players' component allows the simultaneous recording of large numbers, that is, masses of gamers, games are called 'massive multiplayer'. We lay a foundation for interested researchers and review the previously published academic esports literature. RESULTS: This review shows that problematic online gaming behavior has a strong negative correlation with several subjective health outcomes. Due to an increase in addictive patterns in online gaming, we offer a systematic literature review. • There is a significant gap in the lack of consolidated theoretical information. Online gaming is becoming increasingly social and interconnected. Millions of players learn from each other in game-related communities on platforms like Reddit, Video Game Addiction. Gaming. Systematic review. meta-analysis. 1 Introduction. Games are one of the most common forms of recreation. Online gaming addiction refers to persistent and repetitive use of the Internet to play games, which leads to significant impairment or problems in a person's life. As cloud gaming involves dependence on networks, new problems arise. In this regard, this article is an overview of the networking perspective of cloud gaming. Specifically, the article analyzes its problems. Online gaming is becoming increasingly social. Douglas M 2013 Essays on the sociology of perception. New York. Reitman JG, Anderson-Coto MJ, Wu M, et al. Esports Survey 2020: A Literature Review. Play and 1:32-50. Crossref. ISI. Google Scholar. Rourke L, Anderson T, Garrison DR, et al. 2001 Review. Okay, now that we've got the why out of the way, let's move on to the how. As mentioned above, writing your literature review is a process that I will divide into three steps: Finding the most suitable literature. Understanding, distilling and organizing literature. Planning and writing your literature review chapter. PG Scholar, Department of C SE, BLDEA's Dr. PG Halakatti College of Engineering and Technology, Vijayapur, Karnataka, India. Summary: This article mainly focuses on literature review. COVID is a risk factor for more online gaming in a small but vulnerable group. More research and preferably longitudinal studies are needed in the field of gaming and. A systematic review of the literature. Neurosci Psychiatry Clinic. 2017, 71 7 425-444. doi: 10.1111 st.12532. doi: 10.1111 st.12532. A survey was conducted on a sample of students from NIS school to collect data on their gaming habits and academic performance. The data collected will be analyzed using statistical methods to determine if there is a significant correlation between online gaming and academic performance. To this end, a systematic review process was followed to search the Scopus database for relevant work within the intended research scope. . This process resulted in relevant articles, which were in turn taxonomized based on the type of customization-personalization approach they use to tailor games. Video games are a source of entertainment for a broad population and have varying effects on well-being. The purpose of this article is to comprehensively examine gameplay research to determine the. This involvement in gaming has. players of World of Warcraft WoW, a massively multiplayer online MMO game Stickney, 2013, collectively spend more than six million years in the game. This review presents literature that.