Analyze negative effects of playing computer games Psychology essay
Debunking the stereotypical gamer profile Journal of Computer Mediated Communication, 13, 993-1018, c Durkin amp Barber 2002, Not so doomed: Computer game play and positive adolescent. Introduction. “Video games promote the mindset that grows creativity,” said Nolan Bushnell. Video games, a hot topic for many parents, have long been the subject of social stigma. Many believe that video games cause more harm than goods, wasting valuable time for both children and adults, time that could be. 4. Gamers are better at visual tasks. Research has shown that experienced gamers are better at object tracking than non-gamers: tracking multiple objects at the same time. The games have led to an increase in screen time statistics. Secondly, physical complaints due to the long time spent playing this game, which affects the developmental and neurological delays in children. Subrahmanyam, Kaveri, et al. 125. According to the research, this negative effect may be permanent. Video games were first used by scientists. British professor AS Douglas created OXO, also known as tic-tac-toe, as part of his dissertation, a long essay on a given topic, at the University of Cambridge. The first commercial arcade video game, Computer Space by Nutting Associates, was introduced. Moreover, in line with the literature, to avoid a negative impact of video games, the core values should focus on a few rules that should be presented with assertiveness and authority: 1. set a clear time limit for playing, 2. give preference for games that are also played with family, 3. alternating video games with other games and activities, 4. strong avoidance, CITATION Obd02 \, Most arguments suggest that incidents such as the above are caused by the violence shown in video games, Although it is a separate debate about which games are safe and what is the level of violence that a game can contain, but this can certainly be said about the adverse effects of: 2. Positive effects of video games. Video games can have a number of positive effects on players. For example, they can improve hand-eye coordination and reaction time, as well as cognitive skills such as problem solving and critical thinking. Additionally, video games can serve as a form of stress relief, allowing players to relax. Objectives: Video games are especially popular among adolescents and young adults as a form of entertainment and the amount of time spent playing video games has increased rapidly. The main objective of this study is to assess the effect of video games on cognitive functions in adolescents. Methods: An Exploratory, Cross-Sectional Health” 1. Violence in video games is a major factor influencing children's and teens' post-play attitudes and behaviors. Specific topics in violent games, such as blood or the amount of violence, can influence aggression in children and teenage players Boyce, et. This also applies in the long term. Research going back over the years has consistently shown that playing computer games, regardless of genre, can have positive effects. effects, including increases in reaction times, improved hand-eye coordination, increases in spatial visualization and increases in players' self-esteem Griffiths, Kuss, amp Ortiz de Gortari, 2017. Furthermore, curiosity, enjoyment, despite the negative perception of online games In the Chinese cultural context, our research reexamines the impact of online games.